Jul 07, 2005, 03:41 PM // 15:41
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#2
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Warrior/Monk
Strength: 11+4
Swordsmanship: 10+1
Smiting: 10
Warriors Endurance [E]
Strength of Honor
Judges Insight
Power Attack
Protectors Strike
Pure Strike
Seeking Blade
Smite
Run ji, soh, and warriors endurance all the time. Use a zealous weapon and endurance to keep your energy up, then basically spam the attacks as they come.... the energy regen should be enough so that every attack/other attack is bonus damage, and the bonuses from ji should stack up to somewhere in the high 40's low 50' sustained dps.
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Aug 02, 2005, 04:30 PM // 16:30
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#3
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Ascalonian Squire
Join Date: Jul 2005
Guild: Brotherhood Of Light
Profession: Mo/W
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Or the same except instead of swordsmanship- hammer mastery cuz it is better!
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Aug 02, 2005, 04:34 PM // 16:34
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#4
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Not for damage. for kd then yes, of course. damage is axes or swords, axes for adrenaline based and swords for energy based.
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Aug 02, 2005, 05:20 PM // 17:20
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#5
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Academy Page
Join Date: May 2005
Location: Home
Profession: W/A
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Axe and sword are way faster than hammer, but hammer hurts way more than those two. If you rely on energy to boost your damage dealing (like monk smiting spells), go with axe; if your adrenaline skills are good enough, just use hammer and keep judge insight running. Not sure about sword, it attacks fast but the skills are way too energy depended.
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Aug 02, 2005, 05:26 PM // 17:26
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#6
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Wilds Pathfinder
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Frenzy
Disrupting Chop
Eviscerate*
Penetrating Blow
Executioner's Strike
Judge's Insight
Strength of Honor
Sprint
Judge's Insight
Devastating Hammer*
Mightly Blow
Heavy Blow
Crushing Blow
Irresistable Blow
Power Attack
Sprint
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Aug 02, 2005, 05:30 PM // 17:30
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#7
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Krytan Explorer
Join Date: Jun 2005
Location: America
Guild: The Kansas City Hotsteppers [KCHS]
Profession: R/
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Are we talking PvE or PvP?
Quote:
Originally Posted by rii
Warrior/Monk
Strength: 11+4
Swordsmanship: 10+1
Smiting: 10
Warriors Endurance [E]
Strength of Honor
Judges Insight
Power Attack
Protectors Strike
Pure Strike
Seeking Blade
Smite
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That'll work great unless someone decides to run away. Smite is not worth 10 energy for a warrior. Strength of honor breaking point for 8 damage is 11 smiting. Where's the adrenaline? Need I comment on the problem with having 11 in a weapon attribute?
Here's a W/Mo damage build.
Axe 12+3+1 = 16
Strength 12+1 = 13
Eviscerate {E}
Executioner's Strike
Penetrating Blow
Swift Chop
Frenzy
Sprint
"For Great Justice!"
Rebirth/Restore Life/Res Signet
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Aug 02, 2005, 05:52 PM // 17:52
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#8
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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wouldn't a hammer w/mo want to bring holy strike?
just curious
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Aug 02, 2005, 06:00 PM // 18:00
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#9
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Desert Nomad
Join Date: Mar 2005
Location: UK
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meh, that build is ancient, smite out for sprint, rune the hell out of it, and there you go. adrenaline isnt necessary, its a warrior resource, just like necros have the death line. doesnt mean they have to use em.
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Aug 02, 2005, 10:53 PM // 22:53
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#10
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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If you want high damage, take Frenzy, hands down.
When I was running a W/Mo hammer with JI, my attacks did more damage than a Holy Strike would.
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